RF Online - "The beginning to the new world"
Previous games all had the same formula of “level= strength of character= social position.” This brought a standardized result of determining the character’s power by how much you invest your time into it. However, this character strength was settled by several complicated factors such as level, mastery, and class in RF Online. The social position was determined not only by level but also with contribution to the race. A completely different system from the previous rule was constructed.
A difference between characters on the same level may occur depending on their mastery. Mastery means it increases by the propensity of the player who makes progress in the game. In other words, characters of RF Online well reflect the personality of the player unlike other games.
This character has increased skills in using attack, defense, far-distance and close range hitting. The ability on weapons and defense can be raised from the same level.
You can obtain contribution scores by PVP or Quests. Since the PVP between other races is necessary, the basic abilities (level, mastery, items) of the character should be fundamentally supported in order to determine victory and defeat.
Class can be divided into the class set in the beginning of the game, and the dual class from the former occupation. However, the skills, mastery, and force used in each class are different. Before changing occupation, the basic abilities (level, mastery, items) can determine victory and defeat. Then it is expanded to a complicated class character after occupation change, depending on the propensity of the player.
Level is the most fundamental factor of a character, limiting the items it can wear and becoming the basis of appropriate monster hunting. However, when emphasizing the character, those of the same level may differ in defense and attack abilities depending on mastery.