 |
|
|
 |
|
 |
|
 |
Player’s HP/FP/SP |
|
|
| Displays the player’s HP/FP/Stamina/Level and you can toggle the action mode of the player. |
|
|
 |
The base health point HP may change due to normal damages or potions. It is affected by the level and the defense skill. |
 |
FP, the amount of a player’s force, decreases when skills or forces are used. FP is affected by the force level of each skill branch. |
 |
SP is affected when running on stamina, jumping, or using a particular skill. SP is directly related to ranged abilities (guns, bows) and melee attack abilities. |
|
|
|
 |
Armor gage |
|
|
| Armor gage represents the durability of armor and it decreases once various talic upgrades are continuously attacked. represents the durability of armor and it decreases once various talic upgrades are continuously attacked. |
|
|
 |
Stable State
Stable State is represented by light sky blue and it is when armor and dodge levels are at 100% due to talic upgrades. |
 |
Declined State When a character is continuously attacked in the stable state, it enters the declined state in which its armor and dodge levels lose their effectiveness. It is indicated in orange. |
 |
Danger State
Further damages from the declined state will result in the danger state where a character loses all its effective armor and dodge levels. In this state, only the base armor ability of armor will take effect and it is represented in red or jade. |
|
|
|
 |
Battle Mode |
|
|
The battle mode is a system in which a player is in battle and is subject to restrictions for returns.
Consequently, a player can enjoy even tenser battles.
|
|
|
| |
Battle Mode
|
Peace Mode |
| Interface |
 |
 |
| Conversion Conditions |
- Point at which a player attacks
- Point at which a player is attacked
(includes miss and block) |
- Point at which a character is not attacked for 15 seconds after its last strike
- Point at which a character is not attacked for 10 seconds after its last strike |
| Restrictions |
- Restricted logout
: A player cannot exit or log out
- Restricted item use : No return items or battle items can be used. (traveling by skills/forces is possible) |
- No restrictions |
|
|
|
 |
|
 |
|
| Important announcements or alarms are displayed like LED lights. Please keep an eye on these important messages even in battles or hunts. |
|
 |
|
 |
|
 |
Location |
|
|
| Name of the current location is displayed. |
|
 |
Time Information |
|
|
| Displays the Sun when the current time is the day and the moon for the night. |
|
 |
Radar |
|
|
The radar displays the direction in which a player is looking as well as the location of monsters, NPCs, and other players. Monsters are represented in yellow, NPCs in white, PCs of same race in green, and PCs of different races in red. (Hotkey R/Ctrl+R) |
|
 |
Map |
|
|
The map allows you to scan the current location. Available only when there is a map to the current location.
(Hotkey M/Ctrl+M) |
|
 |
|
 |
|
| Normal chat is initiated by hitting Enter in the single-line input window state and disabled by hitting Esc. Chat window with other functions can be toggled on and off by pressing the hotkey T/Ctrl+T. |
|
 |
All |
|
|
| Exchange messages with people located close to the player. |
|
 |
Party |
|
|
| Exchange messages with party members. |
|
 |
Guild |
|
|
| Exchange messages with guild members regardless of where they are. |
|
 |
Notice |
|
|
Exchange messages with all the race members of the group you are associated with regardless of where they are.
(Can only be used by tribe leaders and lower rank leaders.)
|
 |
|
 |
|
 |
|
| A panel that displays various information on game system and hotkeys of RF Online. |
|
 |
Level
& Experience |
|
|
| The current level and experience are displayed in numbers. Also, each of the 10 levels in the lower gage represents 10%. |
|
 |
Convert Mode |
|
|
| This icon converts action-related modes of the current character. |
|
|
 |
Convert button for peace mode/battle mode (hotkey A / Ctrl+A) |
 |
Convert button for walk mode/run mode (hotkey W / Ctrl+W)
|
 |
Convert button for attack (automatic/manual) mode (hotkey Z / Ctrl+Z) |
|
|
|
 |
Item Belt |
|
|
Functional icons (skills, forces, actions, items) can be configured by drag & drop for later use using F1~F10 hotkeys. Up to five sets of item belts are available each of which can be set with hotkeys by clicking the arrow button to the left of the belts. Press the Tab button to skip to the next set of item belt. (Tab function will not work in deactivated mode) |
|
|
|
 |
Main Menu |
|
|
| These menus provide options to general functions and items. |
|
|
 |
 |
|
| These are system menus related to the game. The lower menus are as follows. |
|
(1)
Character information : Check out the character-related information (hotkey
C / Ctrl+C) |
|
(2)
Skills : Check out the skills your character is able to use (hotkey
S / Ctrl+S) |
|
(3)
Forces : Check out the forces your character is able to use (hotkey
F / Ctrl+F) (not applicable to Accretians) |
|
(4)
Summon : Check out the information on summoned creatures
(hotkey
U / Ctrl+U) (only applicable to Corans) |
|
(5)
Community : Check out the information on your party or guild.
(hotkey
P / Ctrl+P) (only the party system is under service as of current.) |
|
(6)
Journal : Check out the information on a quest
(hotkey
J / Ctrl+J) |
|
 |
See a list of items your character is currently wearing and carrying. (hotkey I
/ Ctrl+I) |
 |
Graphic control/sound control/exit game functions. (hotkey O / Ctrl+O) |
|
|
|
 |
|
 |
|
| This panel appears when a player needs to be alarmed including trade or party requests, job transfer alarm, order quests, and etc. Point the mouse cursor on the appeared image to read the details about it. |
|
 |
|
 |