Similar to magical often seen in online fantasy games, forces generate attacks stronger than normal and they alter the abilities and the environment of oneself or others.
There are a total of 6 classes namely Holy, Dark, Fire, Aqua, Terra, and Wind. Each class is consisted of [Beginner], [Novice], [Advanced], [Expert].
In RF Online, you can climb up to 7 force levels (Grand Master). Points are accumulated for each time you use a force and once that point reaches a certain limit, the level of that force increases by one.
Forces will bear stronger power for higher levels. Each skill has [Beginner], [Novice], [Advanced], and [Expert] levels where they can be used only when the conditions below are met.
Holy Force
According to the Book of Eternity left by the Primus civilization, both the force of darkness and the force of divinity has rejuvenation abilities. However, the two forces add to and take away from each other. The force of divinity, known as the holy force, is typically centered on oneself rather than others. Stronger the power of holy force, longer one’s life will become and that is the force of divinity.
Dark Force
According to the Book of Eternity left by the Primus civilization, both the force of darkness and the force of divinity has rejuvenation abilities. However, the two forces add to and take away from each other. The force of darkness both amplifies abilities of oneself and removes life from enemies at the same time, seeking indulgence.
Fire Force
As one of the four elements that form nature, fire-water-earth-wind, fire is capable of creating flame and light. This force contains the power of diffusion along with centrifugal and spherical capabilities. Unlike other element forces, the force of fire does not supplement certain capabilities or amplify power but it is the most aggressive element of the four.
Aqua Force
As one of the four elements that form nature, fire-water-earth-wind, fire is capable of creating flame and light. This force contains the power of diffusion along with centrifugal and spherical capabilities. Unlike other element forces, the force of fire does not supplement certain capabilities or amplify power but it is the most aggressive element of the four.
Terra Force
Terra, the force of earth, is the third out of the four natural elements fire-water-earth-wind. According to Ernus Liber, terra or the force of earth conquers certain spaces and excretes that force to the outside. Similarly, Bellatonians and Corans also have the explosive ability within certain spaces to diverge opponents to centrifugal points.
Wind Force
The fourth of natural elements, the wind, possesses electric abilities created by the force of friction. It is also known that wind possesses of spherical and centrifugal capabilities. The force of wind, held by Primus and its people including Bellatonians and Corans, is the force of captivation. In other words, the wind is unique in that it is able to contain forces within a certain area or around oneself.
The race of Bellato cannot use dark forces and Corans cannot uses holy forces, respectively. Also, since Accretians are semi-mechanic, they cannot facilitate forces that require spirit.
Open the force information window (F or CTRL+F) and set the use of an obtained Force Reaver item to use it.
Open the information window of skills/forces you wish to use (Skill : S / CTRL+S, Force : F / CTRL+F) and click the right mouse button in the item belt or press the hotkey dedicated to an item belt to switch the mouse pointer to the “casting-ready” state.
Click the target (monsters or other races for attack skills and self or same race for complementary skills) with the left mouse button to use a skill.