Level cap has been increase from level 55 to 65. Limitation can be unlocked by doing the level 65 limitation quest. When players reach level 56, the level limitation unlocking quest shall begin.
Level 60 and 65 MAU added.
Armor Riders will no longer lose their MAU keys when a MAU is destroyed. Level 60 MAU: Impossible-to-destroy is added and repair fee is increased to 4 times. Level 65 MAU: Impossible-to-destroy is added and repair fee is increased to 4 times. When HP of MAU drops to 0, repair fee for total destruction will be applied. Basic repair fee +2% of tuning fee.
Bless effect of MAU equipment has been changed.
It will vary depending on the weapon attack ability of the weapon worn by the raider.
Level 60 and 65 Siege Kits (for launcher and flamethrower) have been added.
Level 60 siege kit: +40% attack, +20 accuracy, -10% debuff duration, attack delay decrease by 1.00 (secs). Level 65 siege kit: +50% attack, +20 accuracy, -15% debuff duration, attack delay decrease by 1.00 (secs). Can be purchased from the RARE TOOLS merchant. Level 60 Siege Kit: 9 million CP Level 60 Siege Kit: 13 million CP Level 55 Siege Kit price changed to 6 million CP
level 56~65 animus, 4 types of restraint animus added.
Level 56 above, continuous FP decrease will occur when animus is summoned. After completing the level 65 unlocking quest, the animus EXP will increase.
2nd basement area added in the Cartella Laboratory.
Only level 61 and above characters can enter the 2nd basement level from the portal at the end of the 1st level of the Cartella Laboratory.
3 kinds of battle dungeon added.
Dimension transport gate generating key can be purchased from the Battle Dungeon merchant at the racial HQs for 4 million racial currency. Time limit of these dungeons is 90 minutes and the final boss raid time limit is 20 minutes. Dimension of Past: Lv45~60 (low difficulty) characters can enter and if they manage to kill the final boss, a reward of 3 Treasure boxes can be obtained. Dimension of Future: Lv56~66 (high difficulty) characters can enter and if they manage to kill he final boss, a reward of 3 Treasure boxes can be obtained. In case the raiding the final boss for all dungeons is completed, there is a low chance of obtaining a 1% EXP potion.
Hero grade monsters will be added in Cremul Outpost.
The drop list of the Chaos Hall bosses has been changed.
Grade D axe and mace can be obtained from Sealed Taraven All Grade D items can be obtained from Sealed Belphegor. 50% change of obtaining Level 60 Grade B weapons from Sealed Soul Cinder. 70% change of obtaining Level 60 Grade B weapons from Sealed Hora Baal Hamon. 100% change of obtaining Level 60 Grade B weapons from Sealed Caliana Queen.
Spawn time of Chaos Hall bosses have been changed.
The spawn time of Sealed Soul Cinder, Sealed Hora Baal Hamon, and Sealed Caliana Queen have been changed from 4 days to 7 days.
Elven Weapon Pitbosses will no longer appear in the racial HQs.
Great Anabola, Mass Sandworm Hero, and Sandworm Hero (Pitbosses that drop Elven weapons) will no longer appear in the racial HQs.
Drop items added to some boss monsters.
Eroded Elven Launchers and MAU Blessing have been added as drop items of Elven Weapon Pitbosses (Scud Lava and Sand Sting Bug) in Volcanic Cauldron and Outcast Land.
3 kinds of monsters have been added to Outcast Land.
Glaisher Heller, Flow Heller, and Freensher Heller.
The number of Heller monsters which appear in Outcast Land is increased to 8 heads.
Effect of shield skill buff has been changed.
EXP increase effect is added to the effect of the shield buff skill while the skill is active, increased EXP gain is applied.
* ACC: powerful element / CCC: hypnotic power / BCC: build-up defense
New attack skill ¡®Bash Explosion¡¯ added to the 2nd warrior class.
New buff skill ¡®Acceleration¡¯ added to the 2nd warrior class
Ranger¡¯s ¡®Short Distance Firing¡¯ skill is fixed.
Existing name ¡®Short Distance Firing¡¯ skill has been changed to ¡®Long Distance Firing¡¯ Firing range of this skill is the same with the current Elite-Class attack skill and can causes the target to be stunned. Skill cool down has been changed from 40 seconds to 24 seconds.
New level weapons added.
Level 60 and 65 normal and Grade B weapons have been added. Normal weapons can be purchased from the Expensive Normal Weapon merchant. Normal level 60 weapon: 200 million racial currency Normal level 65 weapon: 300 million racial currency Normal level 55 weapon: 100 million racial currency
New level armors added.
Level 51, 60, 63, and 65 normal and Grade B armors have been added. Normal armors can be purchased from the Expensive Normal Armor merchant 2. Grade B armors can be obtained by exchanging reward boxes from the Dark Ambassador NPCs. Talic crystal compression pack can be obtained through Item Combination at the Hero NPC. 1pc talic crystal + 1pc talic crystal = 1pc talic crystal compression pack
Trap and guard tower items added.
Level 57, 60, 63, 65 traps have been added and can be purchased from the TOOL NPC in Outcast Land.
Lv 57 trap: 100,000 racial currency
Lv 60 trap: 150,000 racial currency
Lv 63 trap: 200,000 racial currency
lv Lv 65 trap: 250,000 racial currency Lv 57, 60, 63, 65 guard towers have been added and can be purchased from the TOOL NPC in Outcast Land.
Lv 57 guard tower: 5 million racial currency
lv Lv 60 guard tower: 6 million racial currency
Lv 63 guard tower: 7 million racial currency
Lv 65 guard tower: 5 million racial currency Materials to install guard towers are as follows:
Lv 57 guard tower: 40 pieces of gold catalyst, 45 pieces of silver catalyst,
3 pieces of white (BCC) or black (CCC) or yellow (ACC) excelsiar
Lv 60 guard tower: 45 pieces of gold catalyst, 50 pieces of silver catalyst,
5 pieces of white (BCC) or black (CCC) or yellow (ACC) excelsiar
Lv 63 guard tower: 50 pieces of gold catalyst, 55 pieces of silver catalyst,
8 pieces of white (BCC) or black (CCC) or yellow (ACC) excelsiar
Lv 65 guard tower: 55 pieces of gold catalyst, 60 pieces of silver catalyst,
10 paces of white (BCC) or black (CCC) or yellow (ACC) excelsior
Item mine has been updated.
Gold Merchant NPCs have been deleted. Golden Pig figure Gold Merchant NPC has been added in front of the COIN EXCHANGE NPC in each racial HQ. Various game items can be purchased from the Gold Merchant NPC using gold points. All items are non-tradable, cannot be exchanged, and cannot be dropped. All items are permanent except the Stealth Cape (time-limit item) and Pulse Charger (consumable item) and Shopping Mall Discount Coupon for 11th Avenue. Items have selling limitation except for Pulse Charger and Golden Wind Weapon, meaning only a limited number is available for purchase. Selling quantity is refreshed on a monthly basis. Exchange coupon from Gold Merchant can be exchanged for items through item combination at the Hero NPC of each race. Golden weapons have the same function as Grade B Lv55 weapons nut with only a Lv40 requirement. Golden Weapons and boosters have an exclusive golden light image in game.
Collecting crystal Items have been added.
Collecting crystals can be obtained by combining 1pc of Ignorance of Grace upgrader at the Hero NPC. Class of collecting crystal depends on the class of the upgrader used in the combination ? normal, Rare, or Grade C. Each collecting crystal can be exchanged for a Lucky box (large).
* Normal crystal 10 pieces -> 1pc lucky box (large)
* Rare crystal 5 pieces -> 1pc lucky box (large)
* Grade C crystal 3 pieces -> 1pc lucky box (large)
Requirements to obtain armor reward box is lessened.
Requirement to make a talic crystal has been lessened.
Existing: same kind of talic 20 pieces -> talic crystal 1 pc Now: regardless of kind, talic 20 pieces -> talic crystal 1 pc Talk to the Talic Collector NPC and select 'Talic Mix Exchange' and then can obtain talic crystals regardless of kind of talics used.
Pulse Charger Items added
Pulse Charger items have 2%, 3%, 4%, and 5% additional attack effect.
* When Pulse Charger is equipped, it can be activated by the '[' key to attack and when the effect is activated, the Pulse Charger will be consumed.
Superior Armor / Shield socket extended item added.
Can be used for all levels of Superior class armor / shields.
Gem boxes added.
Grade H Elemental accessories can be upgraded using an Elemental upgrader which can be obtained from this box (depending on the elemental accessory, Grade G can be the highest grade). Successful combination can have a random chance of giving an H1~H5 Elemental accessory. In case of combination failure, the Elemental accessory used may be lost.
Blessed Lucky Jewelry Box added.
Contains a stable upgrader that can upgrade the highest class elemental accessory.
Superior Lucky Box added.
Contains a superior upgrader that can be used on all levels of superior armors.
Grenade launcher ammunition with 5k shots added.
New Cash Shop potions added.
Super Critical and Super Smart Potion/Chargers have been added. Effect has been slightly increased compared to the existing effect. Enhanced summon potion is added. When this potion is used, the summoned character is unbeatable for 10 seconds. Enhanced teleport potion is added. When this potion is used, the transported character is unbeatable for 10 seconds. Invisible Potion added.
* When active, this renders the character totally invisible and cannot be detected using
Sight or Detect. Item drop and trade cannot be done when the effect is active.
When the character is attacked or attacks, the character will be visible for a moment and
the effect will continue. Quick Revival Potion has been added. This will allow skills to be used immediately after resurrection.
Shining Lucky Gem Exchanger Coupon has been added.
This can be exchanged for a Shining Lucky Gem set at the racial Hero NPCs. Shining Lucky Gems have a slightly higher chance of success compared to the existing gems.
Socket extenders for Grade D and Leon weapons have been added.
30-day Charms and Generators have been added.
These have the same effect as the existing charms and generators that can be purchased from the game NPCs.
Battle / Attack / Hunting Potion set items added.
Battle potion set - A : teleport potion(50) + summon potion(50) + rebirth potion (50) Battle potion set - B : teleport potion(50) + rebirth potion (50) + stealth potion (70) Battle potion set - C : teleport potion(50) + summon potion(50) + stealth potion (70) Hunting potion set - A : teleport potion(50) + stealth potion (70) + candy(99) Hunting potion set - B : teleport potion(50) + rebirth potion (50) + candy(99) Hunting potion set - C : teleport potion(50) + critical potion (99) + candy(99) Attack potion set - A : burst potion(99) + composed potion (99) + teleport potion(50) Attack potion set - B : burst potion(99) + protect potion (99) + teleport potion(50) Attack potion set - C : burst potion(99) + critical potion (99) + same place rebirth potion(50) Attack potion set - D : burst potion(99) + composed potion (99) + transportation speed increase potion(70) Attack potion set - E : burst potion(99) + protect potion (99) + transportation speed increase potion(70) Attack potion set - F : burst potion(99) + critical potion (99) + transportation speed increase potion(50)
Effect of the Jade of Abundance has been changed from 10% to 20%.
Lottery box (Jade) has been added.
Lottery box (Charm and Generator) has been added.
Battle Transport/Summon potions have been added.
Characters can transfer and summon during battle.
Hissy Potion
Fully recover HP, FP, and SP.
Neutralizing Potion
Remove all debuffs at once.
Jade of Communication has been added.
Understand other race¡¯s dialogue for 2 hours, 6 hours, or 24 hours.
Melee and range skill effect of GM PTs have been enhanced.
Stun and block effects have been enhanced and avoid effect has been added.
Beam effects on weapons and shields have been fixed.
PvP point gain limit has been increased.
Maximum gain for PvP points increases per level. Maximum obtainable PvP point if 6,000 (Lv65)
Maximum attack ability of Siege Mastery skill issue has been fixed. The issue was that the ability was not applied normally.
Battle Dungeon Generation limit has been increased.